Metal Gear Solid Fan Remake In Unreal Engine

Shadow Moses Unreal 4 Engine

A fan made rendition of the classic PlayStation game Metal Gear Solid is in the works… for now.

Over the weekend, an official trailer debuted for Shadow Moses.  It is a fan’s take on the original game in the Unreal 4 engine.  Just like several other popular games that were attempted to be remade in the popular engine, the amazing attempt will probably be nothing more than tech demos for fans (like myself & Steve) to salivate over.

As past news has shown, Konami isn’t technically doing things for the fans in mind, so this may eventually conclude in a cease and desist.  In order to make everything as open as possible, the following was posted on the page’s Facebook:

We just need to clarify something:
Konami owns the MGS copyright and therefore sooner or later
we will need their full permission.
We have therefore chosen to openly share this project from the beginning so that we can deal with any issues that may arise as they come. 
We believe this is better than putting years of work into a project only to get it shut down.
Please, respect this decision.
Thanks for your attention,
Airam.

Metal Gear Solid was once remade before as The Twin Snakes for the Gamecube utilizing MGS2’s engine.  With the departure of Hideo Kojima from Konami, maybe bringing on some dedicated fans of the series to remaster the older games might finally be a good idea from the fledgling company.  Then again… will it truly be a Metal Gear Solid game without Hideo Kojima?

Source: Shadow Moses